Games are a fun way to pass time. But many games are too short and not very exciting in their second playthrough. Over the next weeks, we will take a look at games, that are “binge-worthy”. We talk about games, that we can play over days without end. Today, we start with farm live simulations. What makes passing time on a farm as in Stardew Valley so special, fun, and appealing?
Tag: Harvest Moon
When I was a child, I have played The Legend of Zelda: Majora’s Mask on the N64. I liked Zelda games, but did not really warm up to this installment. Since the game runs on a three day timer, I constantly felt stressed. Recently, I have picked up the 3DS remake and came to appreciate the in-game clock. It is not because of the increased pressure, but because the people in this world are truly living on the clock! How can game developers learn from this example and breathe life into their worlds?