Open worlds are more interesting with things to find inside them. Where do new collectathons go right and where do they get lost?
Tag: The Legend of Zelda
There is something special about experiencing a great game for the first time. Fortunately, there is a way to get close to this nostalgic feeling. How can a game randomizer make an old classic feel fresh again?
When I was a child, I have played The Legend of Zelda: Majora’s Mask on the N64. I liked Zelda games, but did not really warm up to this installment. Since the game runs on a three day timer, I constantly felt stressed. Recently, I have picked up the 3DS remake and came to appreciate the in-game clock. It is not because of the increased pressure, but because the people in this world are truly living on the clock! How can game developers learn from this example and breathe life into their worlds?
Last year, I played The Legend of Zelda: Breath of the Wild for the Wii U. In the beginning of the game, you are woken up by the princess after a hundred years slumber. You learn about her desperate fight against Calamity Ganon, that has been going on for all these years, and how she cannot hold him back much longer. You receive your first and primary quest named Destroy Ganon. When you leave the cave, you can even see the castle shrouded in menacing purple. And you can indeed go there and die like most speedrunners on their first try. But usually you go on a journey across the land to become stronger first and learn the urgency of fishing.