Category: Game Design Page 2 of 3

Collectathons

Collectathons

Collecting hidden things is deeply ingrained in human culture. What made N64 Jump ’n’ Run games so special to establish the genre of collectathons?

Game Randomizer

Game Randomizer

There is something special about experiencing a great game for the first time. Fortunately, there is a way to get close to this nostalgic feeling. How can a game randomizer make an old classic feel fresh again?

Passing Time On Islands

Passing Time on Islands

In our ongoing series about binge-worthy games, we present various kinds of games, that we can play for days without end. In Passing Time Building Cities, we looked at city-building simulations. Today, we leave the stress of traffic jams behind and set sails. What is so special about passing time on islands in real-time strategy games?

Passing Time Building Cities

Passing Time Building Cities

In our ongoing series about binge-worthy games, we present various kinds of games, that we can play for days without end. In Passing Time in Fantastic Worlds, we looked at role-playing games. Today, we slip into the role of gods with a budget. How do city-building simulations make passing time building cities so addictive?

Passing Time in Fantastic Worlds

Passing Time in Fantastic Worlds

In our ongoing series about binge-worthy games, we present various kinds of games, that we can play for days without end. In Passing Time in Turns, we looked at turn based strategy games. Today, we slip into the shoes of heroes and take a look at the goliaths of gaming. How do role-playing games make passing time in fantastic worlds such a breeze?

Passing time in turns

Passing Time in Turns

In our ongoing series about binge-worthy games, we present various kinds of games, that we can play for days without end. In Passing Time on a Farm, we looked at farm life simulations. Today, we take a look at turn-based strategy games. How do games like Civilization VI make passing time in turns so fun?

Passing Time on a Farm

Passing Time on a Farm

Games are a fun way to pass time. But many games are too short and not very exciting in their second playthrough. Over the next weeks, we will take a look at games, that are “binge-worthy”. We talk about games, that we can play over days without end. Today, we start with farm live simulations. What makes passing time on a farm as in Stardew Valley so special, fun, and appealing?

Living by the Clock

Living on the Clock

When I was a child, I have played The Legend of Zelda: Majora’s Mask on the N64. I liked Zelda games, but did not really warm up to this installment. Since the game runs on a three day timer, I constantly felt stressed. Recently, I have picked up the 3DS remake and came to appreciate the in-game clock. It is not because of the increased pressure, but because the people in this world are truly living on the clock! How can game developers learn from this example and breathe life into their worlds?

cheat codes

Cheat Codes: Origins

Last week, on February 25th 2020 the inventor of the Konami Code, Kazuhisa Hashimoto, has passed away. The button pressing sequence up up down down left right left right B A, which is also known as the Contra Code, has been famously used in video games since its first appearance in 1986. Why have cheat codes been necessary in the past and what has changed?

Setting the Scope

Setting the Scope

When I was nine years old, I started my first adventure as a Pokémon trainer in Pokémon Blue Version. I still remember the excitement of entering a whole new world. Compared to today’s games’ worlds, the world of the 1990s role-playing-game hit for Game Boy was tiny. So how did the developers at Game Freak set the scope to make the adventure still feel so grand?

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