By Thomas Abel
On 14. June 2020
In Game Design
What if enemies did not respawn after we killed them to level up? How do games like Undertale let us feel the determination of the killer?
On 7. June 2020
Staying peaceful in a violent world is not easy. Staying peaceful when monsters attack you seems impossible. How do stealth-games and Undertale test, whether we have the determination of the pacifist?
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